Even when they produce CG materials, sometimes they rotoscope from CG to 2d hand-drawn. It was powered by MikuMikuDance for two of animated segments from Pop'n Tunes: DDR Toons, and Pastel-kun CG animated Reflec Beat shorts, even the Linus opening scenes for Pop'n channel themed OP of Pop'n Tunes, as Dance Image Unit. Studio Bubble also produces some CG animated media. While producing 2D hand-drawn anime, While they produces their adaption, they even hold the rights to classic media adaptions based on Konami and Hudson to distribute. Even Konami acquired Hudson Soft, BUBBLE can produce Hudson adaptions too. Ever since other companies produces those of Konami anime successes such as Yu-Gi-Oh, Gurren Lagann and Quiz Magic Academy (OVA), BUBBLE can focus on producing Konami adaptions as well as BEMANI related media. is launched as a project production label for BEMANI related productions and secondary animation unit being best known for Pop'n Tunes, inspired by character animations of Pop'n Music, and its name is referenced to the musical date file of every IIDX games Be-Music Source. Shio, Eimy, Mayo and tam) founded their in-house company, Be-Toon Projects, Inc.
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Later, when the former CG designers and animators of Pop'n Music game series (e.g. Its name is based on the name of Konami's Bubble System from the 1980s.
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STUDIO BUBBLE is a Japanese animated production subsidiary of Konami founded by former animation staff of Legend of the Mystical Ninja (1997 TV Anime Series) and TwinBee Paradise OVA in 2008. And it might have been better still for this 3D Classics roster spot to have been claimed by an entirely different game in America, since we can't be too nostalgic for this game that never got a localized release in the '80s to begin with.Be-Toon Projects logo with B-kun (2011-2016)īe-Toon Projects logo with Rabeat (2016-) modified from the previous logo
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It would have been wonderful to see more effort put into reviving TwinBee's visuals, since Xevious got a much more thorough upgrade just two months ago. So you don't feel like you're getting too ripped off with this one. TwinBee's price is also thankfully set low – $4.99 in the States, a dollar and a penny less than what we'd be charged if this same game were released as a Wii Virtual Console Import title. Its whimsy shines through even with aged 8-bit graphics, and the control feels silky smooth courtesy of the 3DS system's sliding Circle Pad.ģD+Classics:+TwinBee,+on+the+other+hand,+lazily+uses+flat+red+curtain+graphics+to+bookend+the+playing+field. It's a goofy, wacky, shooter genre parody hailing from an age before such things were commonplace – it invites you into a world where color-changing bells hop out of clouds to power up your blasters and conifer trees yield pieces of candy when bombed from above.
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Luckily, though, the actual gameplay swoops in and save this 3DS download from being a total crash and burn. So things aren't looking too good for 3D Classics: TwinBee right out of the gate. Urban Champion might have been a terrible game, but at least you could see the impact of the visual upgrade in its re-release – TwinBee, on the other hand, looks nearly untouched when compared to its Famicom source material.ģD+Classics:+Xevious+creatively+adapted+its+vertical+orientation+with+a+new+cloud+layer+on+the+sides. It's also the second vertically-scrolling shooter to be selected for the 3D Classics remake treatment after Xevious, diminishing the chance of it appealing to the 3DS audience purely on genre.Īnd, to top those two issues off, the 3D effect here is the weakest out of the series so far. TwinBee is a little less "classic" than the previous three 3D Classics have been, in that the 8-bit Nintendo title it's adapting was never actually released in America – so its nostalgic value isn't all that strong in the States.